La cara oculta de los advergames. La explotación crítica de un nuevo recurso de la publicidad
Abstract
In recent years, advergames –videogames created to promote products or brands- have proved to be an entertaining, funny and non-interruptive way to reach consumers. However, some countercultural and anti-consumerism movements have also begun to use these tools at cross purposes, that is to say, in order to criticize certain attitudes from brands and companies. This article aims to deepen on this kind of videogames against advertising and/or mainstream culture, known as anti- advergames, through two case studies –the criticism to McDonald’s business policies through the anti- advergame McVideoGame, and the reflection about ex-president Bush “war on terror” consequences through the anti-advergame September 12-.
Keywords
advergames, anti-advergames, new advertising techniquesReferences
ADESE - SOCIACIÓN ESPAÑOLA DE DISTRIBUIDORES Y EDITORES DE SOFTWARE (2008): “Anuario ADESE 2008”, en http://www.adese.es/pdf/anuario-memoria-2008.pdf (consultado: 22/6/2010).
“EL ADVERGAMING GANA ADEPTOS” (2007), en Marketingnews.com (27/3/2007), en http://www.marketingdirecto.com/actualidad/digital/el-advergaming-gana-adeptos (Consultado: 12/3/2010).
ALEXANDER, Leigh (2010): “GDC: Molleindustria’s Pedercini on ‘Reappropriating’ Video Games”, en Gamasutra: the Art and Business of Making Games (10/3/2010), en http://www.gamasutra.com/view/news/27623/GDC_Molleindustrias_Pedercini_On_Reappropriating_Video_Games.php (consultado: 2/5/2010).
“AND NOW, A GAME FROM OUR SPONSOR”, en The Economist (9/6/2005), en http://www.economist.com (consultado: 9/3/2010).
BINAY, Ayse (2005): “Investigating The Anti-Consumerism Movement in North America: The Case of Adbusters” (tesis doctoral), en: http://www.lib.utexas.edu/etd/d/2005/binaya18966/binaya18966.pdf (consultado: 2/7/2010).
BOGOST, Ian (2008): “The Rhetoric of Video Games”, en SALEN, Katie (ed.): The Ecology of Games: Connecting Youth, Games, and Learning. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA, The MIT Press, pp. 117–140.
BOGOST, Ian (2007): Persuasive Games: The Expressive Power of Videogames. Cambridge, MA, MIT Press.
BOSCO, Roberta; CALDANA, Stefano (2006): “Activismo y juego, en una parodia inspirada en la multinacional McDonald’s”, en El País (20/4/2006), en: http://www.elpais.com/articulo/portada/Activismo/juego/parodia/inspirada/multinacional/McDonald/s/elpcibpor/20060420elpcibpor_2/Tes (consultado: 2/5/2010).
BOYD, Clark (2006): “Hackers re-invent political protests”, en BBC News (6/10/2006), en: http://news.bbc.co.uk/2/hi/technology/3707572.stm (consultado: 12/5/2010).
CARRILLO, María Victoria (2005): “El consumidor: claves del comportamiento y nuevo entorno interactivo”. En: VICTORIA, Juan Salvador (coord.) (2005): Reestructuras del sistema publicitario. Barcelona, Ariel, pp. 221-238.
CLEMENTE, Jorge; ABUÍN, Natalia (2009): “La nueva publicidad en videojuegos y dispositivos móviles: advergaming 2.0”, en Actas del I Congreso Internacional Brand Trends. Valencia, Universidad Cardenal Herrera CEU.
GARCÍA, Facundo (2008): “Llegó la hora de abrir el juego”, en Página 12, (10/8/2008), en: http://www.pagina12.com.ar/diario/suplementos/espectaculos/2-10876-2008-08-10.html (consultado: 3/6/2010).
GOBÉ, Marc (2005): Branding emocional. Barcelona, Divino Egg Publicaciones.
GONZÁLEZ DÍAZ, Cristina (2009): “Advergaming aplicado a las estrategias comunicativas dirigidas al target infantil”, en Actas del I Congreso Internacional Brand Trends. Valencia, Universidad Cardenal Herrera CEU.
GRAAF, Shenja VAN DER; NIEBORG, David B. (2003). “Together we brand: America’s Army”. En: COPIER, Marinka; RAESENS, Joost (eds.) (2003): Level Up: Digital Games Research Conference. Utrecht, Holland, Universiteit Utrecht, pp. 324-338.
JANSZ, Jeroen (2008): “The paratextual pleasures of reading about playing video games”, en New Media & Society, vol. 10, nº 5 (October 2008), p.793-801.
JARED, Newman (2008): “Persuasion is Futile: The Trouble with Anti-Advergames”, en The Escapist Magazine, núm. 137, en: http://www.escapistmagazine.com/articles/view/issues/issue_137/2938-Persuasion-is-Futile (consultado: 11/5/2010).
KATYAL, Sonia (2006): “Semiotic disobedience”, en Washington University Law Review, vol. 84, nº 2, pp.489-571.
LAVIGNE, Chris (2007): “Super Chick Sisters and the Rise of the Message Game”, en The Escapist, nº 128, en: http://www.escapistmagazine.com/articles/view/issues/issue_128/2725-Super-Chick-Sisters (consultado: 10/6/2010).
MARTÍ, José (2010): Marketing y videojuegos: product placement, in-game advertising y advergaming. Madrid, ESIC.
MARTÍ, José (2005): Publicidad y entretenimiento en la web. Madrid, Ra-Ma.
MÉNDIZ NOGUERO, Alfonso (2010): “Advergaming. Concepto, tipología, estrategias y evolución histórica”, en Revista Icono 14, nº 15 (enero 2010), pp. 37-58, en: www.icono14.net (consultado: 5/4/2010).
OCHALLA, Bryan (2007): “Who Says Video Games Have to be Fun? The Rise of Serious Games”, en Gamasutra: The Art & Business of Making Games (29/6/2007), en: http://www.gamasutra.com/view/feature/1465/who_says_video_games_have_to_be_.php?page=1 (consultado: 14/6/2010).
RADTKE, Paulo V. W. (2008): “Games with an Agenda: Entertainment for Consciousness Building”, en VIII Symposium on Computer Games and Digital Entertainment Proceedings. Belo Horizonte (Brasil), Sociedade Brasileira de Computação.
RAMOS, Marina (2006): “Cuando la marca ofrece entretenimiento: aproximación al concepto de advertainment”, en Questiones publicitarias: revista internacional de comunicación y publicidad, vol 1, nº 11 (2006), pp. 33-49.
ROM, Josep A.; SABATÉ, Joan (2006): “Publicitat i contracultura”, en Tripodos, nº 18, pp. 139-156.
RUMBO, Joseph E. (2002): “Consumer Resistance in a World of Advertising Clutter: the case of Adbusters”, en Psychology and Marketing, vol. 19, nº 2 (febrero 2002), pp. 127-148.
SABATÉ, Joan; ROM, Josep A. (2008): “Marketing, publicidad y consumo contracultural”. En: REY, Juan (ed.) (2008): Publicidad y sociedad. Un viaje de ida y vuelta. Sevilla, Comunicación Social.
TERDIMAN, Daniel (2006): “Games that stick it to ‘The Man’”, en CNET News (3/2/2006), en http://news.cnet.com/Games-that-stick-it-to-The-Man/2100-1043_3-6035028.html?tag=mncol (consultado: 1/6/2010).
WALKER, Rob (2006): “Gaming the System”, en The New York Times Magazine (3/9/2006), en: http://www.nytimes.com/2006/09/03/magazine/03wwln_consumed.html?ex=1314936000&en=aa50044587ca9467&ei=5090&partner=rssuserland&emc=rss (consultado: 23/5/2010).
Published
How to Cite
Downloads
Copyright (c) 2011 Cristina Martorell, Josep A. Rom

This work is licensed under a Creative Commons Attribution 4.0 International License.